In our newest look behind the curtain of The Evil Within, Adam Sessler interviews game director Shinji Mikami and lead concept artist Ikumi Nakamura, to discuss the game’s most recognizable adversary: The Keeper.
For more of Sessler’s all-access interviews with Mikami and team, check out our series playlist below.
We’re almost through launch week for The Evil Within. You have probably gotten Sebastian most of the way through the terrorizing and are headed towards the end of the game, but for those of you who haven’t (or those who have and want to see it again!) we wanted to show you what you have to look forward to.
In our newest episode of Bethesda TwitchWorks, we’ll venture into later areas of the game with Detective Castellanos as we take on the terrifying Haunted and creatures that await us.
Join us tomorrow (that’s Friday, October 17) at our usual 4pm EDT only on Twitch.tv/Bethesda. Catch up on the lastest in Bethesda TwitchWorks episodes by checking out our Playlist on YouTube.
It’s officially October, and with that comes Halloween! While we’re still a ways off from the 31st, our first October stream kicks off with some sci-fi horror to build atmosphere and get us in the spirit (no pun intended).
September 30th marked the 20th anniversary of DOOM II’s release date, so this week we will be going taking the DOOM Marine on a journey through Hell on Earth. After that, we’ll head back to Mars for a look at DOOM 3 BFG Edition.
Throughout the stream be on a lookout for our trivia. We’ll be giving away two limited edition numbered prints and an accompanying DOOM marine plush.
How does the creator of Survival Horror define the genre? What films have had the most influence for Tango Gameworks? What scares Shinji Mikami and his team at Tango Gameworks?
These questions, and many more, are answered in a new Bethesda Behind-the-Scenes web series we worked on with Adam Sessler. During a recent trip to Tango Gameworks’ studio in Tokyo, Japan, Game Director Shinji Mikami and other members of the Tango team opened up to Sessler about The Evil Within and their studio culture like never before. Just wait until you see Mikami-san break out into laughter!
To kick off the web series, we’re starting with three videos today. The first (embedded above) is Sessler’s introduction to the series — setting the stage for what you can expect between now and next month.
For a closer look at gameplay, the series’ next video, ‘The Art of Survival’ features Mikami-san and Producer Masato Kimura as they delve into the gameplay mechanics of “pure survival horror” – discussing traps, enemies, and other terrors that await you when playing The Evil Within.
From there, we go “Inside The Mind of Shinji Mikami” — an intimate journey through The Evil Within’s inception as Shinji Mikami discusses the paths he took in creating his newest survival horror game, his philosophies on game design, and how we works with the team at Tango for coming up with ideas.
Next week and throughout October, be on the lookout for more videos explaining the game’s making, monsters, and of course, plenty more Mikami.
This week we’re proud to present a new Wolfenstein developer commentary courtesy of senior gameplay designer, Andreas Öjerfors and team at Machinegames. Andreas takes us on an intimate journey through the development of Chapter 12, the Gibraltar bridge.
Following the commentary we’ll be taking it back to a classic time, a Wolfenstein 3D time to see just how far we can get. Be sure to tune in for this nostalgic and informative Wolfenstein adventure — you could even win a copy of “The Art of Wolfenstein: The New Order“!
Dripping blood, gooey brains, and terrifying cries of the Haunted. When playing The Evil Within – Resident Evil creator Shinji Mikami’s return to survival horror – you can expect plenty of gruesome sounds that beg to be played with surround speakers or noise -cancelling headphones.
What you wouldn’t expect is how these sounds are engineered. Stomach-turning noises that could make squeamish players lose their lunch are, actually, created by the very foods you might eat during lunch. On a recent trip to Tango Gameworks, the sound team had the Bethesda Underground team (myself included) track down items to create heinous sound effects for the game.
With a short grocery list of cantaloupe and raw beef from sound designer Mashahiro Izumi, we decided to have some fun and surprise him with additional items to throw into the mix.: noodles, marshmallows, potato chips, and more.
The results? The experience was nearly as terrifying as the game itself. Well versed in the arena of Foley work, Izumi-san assaulted the foods we provided with the same tenacity as some of the game’s most challenging opponents.
The Evil Within releases in North America and Europe on Tuesday, October 14th and on October 16th in Australia/New Zealand. Pre-ordering the game today allows you to gain access to the Fighting Chance Pack.
We’d like to say that Pete Hines is our fearless leader, but when it comes to survival horror games, it probably apt to call him our fearful leader. And for that reason, we thought he’d be the perfect first guest for Bethesda Twitchworks to play The Evil Within. In the dark.
So how will he do? Tune in at 4pm EDT to Twitch.tv/Bethesda to witness the fate of Detective Castellanos & Mr. Hines as they explore The Evil Within.
As we draw nearer to “The Evil Within’s” release date (October 14 in North America, October 17th in Europe), we’re giving you a closer look at the names and faces of Tango Gameworks — the developers behind Shinji Mikami’s return to survival horror. These videos come from a recent trip to Tango’s office located in Tokyo, Japan.
As the old saying goes: “It takes a Village”. That’s certainly the case when it comes to volunteers for QuakeCon. In a new video from the Bethesda Underground team, meet three QuakeCon volunteers and find out what brings them back to QuakeCon every year.
Want to be one of the villagers that makes QuakeCon so awesome? Be sure to visit the BYOC volunteer desk at this year’s show.