We return today with another blog post from Michael Searle, the author of Hunted’s Official Game Guide. Read below for to learn more about the enemies you’ll face, and some pointers on how to thwart them.

Take it away, Michael…

Your first few steps in the Town of Dyfed introduce you to a Wargar. Within seconds it dines on something “unappetizing,” and its actions put the monster at the bottom of your friends list. Moments later you meet more Wargar, and Caddoc and E’lara battle with supernaturally-strong Wargar wielding swords, brandishing shields, slinging bows, sporting armor, and quaffing magic liquid.

Feeling overpowered by Wargar? Prima’s official Hunted: The Demon’s Forge guide can quickly focus your attention on what’s important…

Question: How do you tell the difference between a Wargar Soldier, Wargar Warrior, and Wargar Guardian? Answer: Soldiers carry only a sword; Warriors haul around weapons and shields; Guardians carry big shields and strap on heavy armor.

Question: Who’s firing arrows at you from cover? Answer: Take note of the incoming arrow—plain arrows mean Wargar Archers, Scorchers’ arrows streak red, and a Blastcaster’s spiraling arrow explodes if it doesn’t strike you directly.

Knowledge is power, and the official guide gives you the knowledge to overpower all your enemies. The guide’s Bestiary section lists every foe in the game, including each chapter’s boss. We’ve painstakingly detailed each enemy’s resistances and vulnerabilities, as well as where you first encounter it, the creature’s abilities, description, and combat tips. Plus, we’ve included a handy chart that matches each monster with specific Battle/Weapon Magic attacks and immediately shows you whether a creature is immune or vulnerable to the attack. At a glance, you can calculate the best magic to fell a creature, without having to waste precious mana experimenting with attacks that may only inflict negligible damage (or bounce off completely).

Alas, the Wargar are not your only concern. Once you’ve mastered strategies against the game’s most prevalent creature type, you still have to deal with Crawlers, Archghouls, Blind Dragons, Dreads, Eyes of Annuvin, Harridans, Minotaurs, Skeletons, and Hunted’s tougher bosses. How do you defeat a charging Minotaur Juggernaut, crack mounds of Skeleton bones, or slay the rapidly teleporting Harridan? We’ll show you.

The official guide’s Gear Catalog ensures you’ll never be at a loss against any opponent. We’ve listed stats for every single weapon, piece of armor, and shield—including secret weapons only received by uncovering a series of hidden puzzles. Will you choose Caddoc’s Frost Ripper axe over his Spider Fang sword? Do you prefer E’lara’s Life Bane longbow, Dragon’s Wrath hunter’s bow, or Elven Glory repeating bow? The guide’s 150 pages of combat strategy will prepare you for the ideal gear choices and turn you into the ultimate, merciless mercenary.

With the guide in hand, the hardest decision you’ll have to make is how fast to kill your target…

Bethesda Blog

Hunted – At War with Monsters

Posted in News at May 13th, 2011 / No Comments »

Go behind the scenes with the team at inXile Entertainment as they discuss the the game’s enemies in our newest video, “At War with Monsters.”

Hunted arrives on PlayStation 3, Xbox 360, and PC on on May 31st in North America and June 3rd in Europe

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Hunted – Forging a World

Posted in News at May 6th, 2011 / No Comments »

Did our Crucible video from last night peek your interest on Hunted? Want more?? In today’s latest video, Forging a World, you’ll go behind the scenes with the team at inXile Entertainment and learn more about the in-game level editor.

Bethesda Blog

In the latest Hunted: The Demon’s Forge video, go behind the scenes with Lucy Lawless and the team at inXile Entertainment as they delve into the game’s storyline and its characters.

Hunted hits on May 31 for Xbox 360, PlayStation 3 and PC.

Bethesda Blog

Hunted is just over a month away and to help get you ready, we’re releasing several behind-the-scenes videos. In the first video, Call of the Forge, the developers discuss the world of Hunted and the secrets the Demon’s Forge hold

Stay tuned for new videos, and be sure to catch up on the recent press coverage highlighting Crucible — the game’s level editor.

Bethesda Blog

Since announcing Hunted’s pre-order items months ago, we’ve alluded to an in-game level editor called Crucible. At our BFG press event last week, we let folks use it and also play a new level from the main game. For the latest on Hunted, check out these sites…

Phew, that just about covers all the BFG coverage we’ve seen today. Stay tuned this week for more coverage, as well as a closer look at Crucible.

Bethesda Blog

The latest Hunted trailer has been unleashed, and this time we’re showing off the game’s prodigious co-op action. Hunted now sports both online co-op and offline splitscreen, allowing friends a chance to co-op at their preferred distance. Check out the trailer above for a look at what to expect.

Hunted hits stores on PC, 360 and PS3 on May 31 (US)/June 3 (UK). Head to huntedthegame.com for more info.

Bethesda Blog

Do you like apples?

This weekend we’re off to Boston, where we’ll be feelin’ the good vibrations at PAX East. At our booth, you’ll have a chance to go hands on with both Hunted and Brink — with developers from inXile and Splash Damage on hand to answer your questions. For Hunted, you’ll be able to play the game cooperatively on a level that’s never been shown to the public. Meanwhile, those playing Brink will have an opportunity to play a new level, Security Tower, which sees desperate Resistance fighters attempting to break one of their own out of the Security’s main headquarters on the Ark.

After playing the games, you’ll leave the booth feeling cooler than Matt Damon — as you’ll be Departeding with t-shirts for both games.

On Friday night, we can’t promise you Steven Tyler, but you’ll feel like a rock star if you attend our Brink’d community event (8-11 PM) at the Black Falcon Terminal. Just a Brady-to-Moss toss away from the Boston Convention Center, on hand we’ll have multiple 16-player setups with developers from Splash Damage playing against members of the community. We’ll also be handing out some wicked cool giveaways. Space is limited, so get there early!

And while it’s too early to see home runs over Fenway’s Green Monster, you’ll see huge mutants in our special presentations for RAGE (Friday and Saturday at 1:30 PM in the Wyvern Theatre) being presented by id Software’s Jason Kim and Matt Hooper. Attendees of the event will receive a limited “Wingstick” t-shirt and have a chance ask questions following the presentation.

How do ya’ like them apples?!?

Bethesda Blog

Hunted co-op interview

Posted in News at March 5th, 2011 / No Comments »

Chris Keenan, design director on Hunted, returns this month to answer questions about the game’s cooperative gameplay.

When playing Hunted online, can you explain how they’ll connect with other players?

Our matchmaking system is really easy to use. We tried to simplify the matchmaking interface as much as possible. It is very easy to try to find someone who meets the same criteria that you want. When you send out a request (like a dating service), it will search for people who have the same request as you. These folks will have been sending out requests to play the same areas as you. Our matchmaking system attempts to find players who have similar play styles. If you tend to do more exploration, the game tracks that and will try to match you with another player that likes exploration.

If someone playing with you drops out of the game, will you be able to add someone on the fly?

When your co-op partner leaves you have a few options.  You can choose to continue playing single player at the spot where you left off. Your partner will immediately become and AI buddy and you continue forward.  You can also choose to use the seamless matching system to find a new partner.  As soon as that partner is found, it will return you to the previous checkpoint with that partner and you get to move on as before.

For players not playing Hunted online, what options do they have when playing the game?

Over the last year, we’ve been working behind the scenes to try to get split screen into the build. While reading the early previews of the game, we noticed many of the comments from fans were talking about how important split screen is to this type of game. We’re happy to share news that split screen is now in the game!

Hunted allows you to swap from playing as Caddoc to E’lara (and vice versa)… how often are you able to do this within a level?

You get a very different experience depending on which character you play.  For that reason, we made sure to place an abundance of swap stones throughout the adventure.  The average per chapter is probably around eight or so but each level varies. One rule was to have swap stones before difficult arenas.  If you play it once as Caddoc and notice you’d be better suited to try E’lara, there is a good chance we have a swap stone at that checkpoint.

Did you guys ever consider allowing players the ability to play with two E’laras or two Caddocs?

It crossed our minds but ultimately we decided that it took away from the experience.  Aside from general story issues that could arise, the core gameplay that we wanted to get across was having two different feeling characters in the same environment.  Too many co-op games focus around what is essentially the same character with a different weapon.  I might have a fully automatic weapon and you may have collected a sniper rifle, but the core gameplay of the characters is the same.  E’lara and Caddoc are very different and the situations that we put the player into require them to use the characters strengths to get through it.  Having 2 E’laras or 2 Caddocs would negate or amplify the difficulty too much to be consistent.

I’ve heard discussion that Hunted’s matchmaking system is similar to how online dating sites work. Can you explain that?

There are a few main components that are similar to dating sites. The first thing you do is set up your personal profile or persona.  This has the info on what character you like playing, your approximate skill level and the area that you want to enter.   With this persona, you can send out multiple requests to others who share similar ‘interests’.  During this time you can also get requests from others that want to play with you.  This allows you to contact multiple people at the same time and put your feelers out there to more than a single person.  The player can screen those requests and choose to accept or reject them based on the compatibility of those requests.  You can scour multiple personas at one time to broaden your search.  When someone accepts your request (or you theirs), you start up the relationship together.

Bethesda Blog

Hands-on with Hunted

Posted in News at March 4th, 2011 / No Comments »

1063CaddocElaraDragon_0d2.jpg

In addition to playing a bit of Brink, plenty of press also recently took a spin through the world of Hunted. As such, we’ve got a load of previews to share, with more coming in. Check out the following articles for now:

Bethesda Blog

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